
What Valve has led us to expect
As far as PC gaming goes, Valve has one of the most dedicated, and the most talented followings. Perhaps not as many fans as Blizzard in terms of quantity, but Blizzard is more like a chicken coop. Thousands of dumb birds stuffed in cage after cage, row after row, walking in their own shit, plopping out fifteen dollars a month. Valve fans are more like Kobe cattle. Massaged with sake, fed beer daily, and let down in the most humane and painless methods possible.
Valve gives us SDKs and free updates. Valve gives us ridiculously cheap prices. Valve, until now, has given us every reason to trust them with our money. I spent thirty dollars on the Orange Box, and got FIVE games. One of which, after a few months short of two years, is still receiving updates. I pre-ordered Left 4 Dead, and paid forty-five dollars for it. The game, when I got it, shipped with four campaigns, each roughly an hour long. And two of the campaigns could also be played in a versus mode. Really, there wasn’t much too all of it, and I quickly had every warehouse and hallway memorised down to which witty messages were sprayed onto the different safe-rooms’ walls. Then, in April, the rest of the campaigns were added to the versus map choices, and we were given survival mode. For free!
Now, I could care less about survival mode, and the extra versus levels have been playable almost instantly after release on “modded” servers, but it was nice that everyone can play without renaming map files. Now, why this took nearly five months, I do not know. I’m guessing it was so they could release a GOTY edition. As IGN put it:
“This Game of the Year Edition is basically aimed at those who haven’t bought the game yet, and it lets Valve plaster the box with the many accolades that the game earned.”
– IGN
Is EA shitting on another company’s parade?
Everyone knows that EA is into releasing the same games year after year. Madden ‘09, ‘08, ‘07, ‘06… NBA Live ‘10, ‘09′ ‘08 ‘07 ‘06… The Sims’ three games, and their some-twenty expansions. They even had the balls to buy the rights to being the only company permitted to sell a game with the “NFL” label on it; want to play with your favorite professional football team? Well, then you’re playing whatever EA decides to give you, and nothing more.
We can’t know for certain whether EA is holding a gun to Valve’s head or not, but we can look at Valve’s track record before and after their partnership with EA, and do what gamers do: speculate and wait. Some things to think about:
- Has Valve ever had ANYTHING even similar to an incendiary round in any of their games? For that matter, have they even had multiple types of ammo per weapon?
- Have they ever released a sequel less than a year after the original title? That sounds to me like this has been planned from the beginning.
- Has Valve ever offered multiple melee weapons to be picked up in game for a single character?
- Hasn’t EA done all of these things and used them as selling points on the back of the box?
When I first saw the Left 4 Dead 2 trailer, I honestly thought it was a sick joke of some kind, and after checking my calendar, I thought it must be the first of April. It just didn’t “feel” like a piece of Valve software. All the engine upgrades they had made to the dynamic lighting system and cinematic effects weren’t present. The characters weren’t at all likable; unlike the first time I saw a Left 4 Dead, when I could instantly tell these characters had a lot of heart and work put into them.
Money talks
Thirty thousand people not paying for a game, versus the three million that do, isn’t a lot of money, relatively speaking. From a money standpoint, Valve has no reason to listen to a word the group says. Or do they?
The people that are a part of this group aren’t the normal consumer with a 360 controller up their butt, they are the real reason Valve is so successful. Why? Because they are the community, they are the ones that build new maps so you don’t have to, they are the ones that submit bug reports, they are the ones that are on the forums solving technical problems so you don’t have to. The fact that they do all these things, free of charge, and still pay you, Valve, is saving you more money than you realize. They are essentially thirty thousand unpaid employees. They are the reason why Valve can sell twenty-one PC games for the price of two console games.
It isn’t a replacement, per se
“Some in the community are concerned that the announcement of L4D2 implied a change in our plans for L4D1. We aren’t changing our plans for L4D1.”
– Gabe Newell
This is leading us to believe that L4D2 isn’t a sequel at all, it is an expansion. EA, what? Then that leads me to ask another question, why give it the label “2″? Why not “Left 4 Dead: Not Dark OR Scary Anymore!”, or maybe “Left 4 Dead: Valve’s Sprung a Leak”. Comparing to zombie movies, L4D was Dawn of the Dead, and L4D2 is Shaun of the Dead. Not to knock Shaun of the dead, it’s an awesome movie, but it provided us with laughs, not frights. Now, what if Shaun of the Dead was actually titled Dawn of the Dead 2. That wouldn’t really make sense, would it?
Wrapping up
“Oh, how the turntables…”
– Michael Scott of Dunder Mifflin
It would be unfair to come to any conclusions when the game’s release is five months away, that’s why I wouldn’t classify this a rant, just merely an observation. With Valve being one of the last community-oriented game developers, it would be a shame to see them turn into just another company that shits out a new game every year, instead of working long hard at what they do, like we’ve seen in the past. I know that we, as Valve fans, like to bitch about the time it takes to release sequels (*cough* Episode 3 *cough*), but in the end we always forgive them. This is a new case, and quite the opposite situation. Valve is releasing a game extremely soon in relativity, and we’re afraid it will be a heavy flow of diarrhea dump into our ear, and that we haven’t gotten our full fifty dollars from our original purchase.
To be continued…